Monday, July 28, 2014

Character Creation


Character Creation
  • Starting characters will be 1st level.
  • 32 point buy
  • All +0 races except Elves, Fey, or celestial/demonic/outsider races. +1 races on approval.
  • 1 flaw allowed
  • Aging not allowed
  • No Heavy Armor (to start)
  • No Exotic Weapons (Change to HOLY SHIT WHAT THE FUCK EVEN IS THAT Weapons)
  • Martial Weapons are treated as Exotic for the purpose of feats. Martial Weapon Proficiency gives you proficiency in a single weapon.
  • No prepared spell caster classes as first level (druid, wizard, cleric, etc.) Any prepared spell caster class must be located and contacted before it can be trained.
  • PHB and Base "Completes" classes only.
  • No "Spontaneous Divine casters" alternate rules
Spell Casting Limitations
  • *These restrictions only apply within the scope of the Ilithid controlled lands, with the exception of summoning/binding extra planar creatures.
  • Any spell that requires physical travel to another plain does not function. Objects or essence are still able to be pulled between planes, so all Evocation and "Create Water" style spells still function.
  • Non-Planar Teleportation functions, but is monitored constantly.
  • Almost all Conjuration Magic is blocked by the Ilithid or by the lack of planar travel (Healing is an exception)
  • Enchantment Magic is 100% blocked by the Ilithid
  • Divination is limited (No scrying or seeing the future, but "True Strike" still works)
Mechanic changes
  • No multi-classing EXP penalties
  • Multi-classing is limited to base classes and one Prestige class
  • Organization restrictions for new classes and prestige classes: If your class was organized into a church or group, they probably don't exist in the open after the war. You will have to find them before you can train in them
  • HP on level up =HD/2+Con (Round up)
  • Fractional BAB/Saves 
  • Alignment restrictions very lenient (Ask)
  • Ignore stupid feat requirements for Prestige classes

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