It's a dark and normal Thursday. I hear of a new novel, from Robin, might be coming out soon. I never quite got into tentacles but it'll do over nothing. A large contigent of troops strangely came to town, there must be trouble a brewing.
I'm not sure how, but Robin shows up and manages to sell her wares without even letting them talk. They literally threw money at her just so she would leave. I can't blame them after the second reiteration of "bulging off the pages".
As I listened in, I learn of all the wells being poisoned, though ours is still pure. God I hope this isn't my fault, I thought those chemicals would be deluted enough. I will have to remember to spread it out more.
The guards chuckle at my offer of assistance, likely for being a gnome, typical. I do manage to convince them of my worth and head off to the Sheriff's place. The northeast town has been affected, only the river remains pottable, but may not last. They tested the water but can't detect anything, so it is likely magical. Looks like I'm off the hook.
The poison seems to be fatal within 3 day poison, starting with a coma. No antidote. No signs but won't wake.
The town oaf, Nuckin, is seen at the well, acting as he does. One of the guards rushes over to stop the mad man and manages to tackle him. We drag him to the sherriff to inspect what he has, we find...a stick and pinecone on his person. He is promptly thrown out. A short discussion is made over who should help, asking for assistance would prove better than conscription. The plan is to watch the well and post guards around the three gates for infiltrators. A simple plan, that could easily go wrong. The guards will... guard the well and the rest of the recruits will watch the gates into town.
I'm not sure how, but Robin shows up and manages to sell her wares without even letting them talk. They literally threw money at her just so she would leave. I can't blame them after the second reiteration of "bulging off the pages".
As I listened in, I learn of all the wells being poisoned, though ours is still pure. God I hope this isn't my fault, I thought those chemicals would be deluted enough. I will have to remember to spread it out more.
The guards chuckle at my offer of assistance, likely for being a gnome, typical. I do manage to convince them of my worth and head off to the Sheriff's place. The northeast town has been affected, only the river remains pottable, but may not last. They tested the water but can't detect anything, so it is likely magical. Looks like I'm off the hook.
The poison seems to be fatal within 3 day poison, starting with a coma. No antidote. No signs but won't wake.
The town oaf, Nuckin, is seen at the well, acting as he does. One of the guards rushes over to stop the mad man and manages to tackle him. We drag him to the sherriff to inspect what he has, we find...a stick and pinecone on his person. He is promptly thrown out. A short discussion is made over who should help, asking for assistance would prove better than conscription. The plan is to watch the well and post guards around the three gates for infiltrators. A simple plan, that could easily go wrong. The guards will... guard the well and the rest of the recruits will watch the gates into town.
(Standard watch order)
Night - Lance
Midnight - Chrisy
Morning - Me
Morning - Jeff
??? - Dustin
Night - Lance
Midnight - Chrisy
Morning - Me
Morning - Jeff
??? - Dustin
I manage to get some sleep, only to be woken from shreiking comes from the bum about mice the size of horses and other inanities. On my watch, I manage to spot a stranegly large rat run threw the gate, why did we leave it open again? I manage to not quite hit it and that was the end of that.
Another day goes by of work, little excitement. During Ann's shift, she managed to spot a fog rolling from the forest, a shape moving within. After recklessly charging, and missing, the monster dashed inside of the town. The town shortly scrambles to close the gates, hopefully to lock it inside. We manage to corner it. Ann manage to rush at it, collide, tripping it, and crushing it with her spiked body. It is a wonder to witness. Little time to gawk though, I need to start to analyzing the mud, teeth, and green foam. I can't seem to discover any alchemical nature of it, besides that the foam is obviously poisonous. There is enough for a single vial left and I will have to keep it hidden, this could be very lucrative. The guards did not seem to entirely trust there was none left but they are of little significance to me.
While discussing a proper plan of action, Ann suggests shutting the village down, possibly keeping the idiots out. The laborers aren't happy but it is for the best.
The group of townsfolk I guarded with decided it might be best to check the surrounding area. Ann discouvered the nest of the rat, with a humanoid somewhere. While she manages to find a set of tracks, I use my keen eyes to keep a hold of them but the mud is slowing us down. The further we go, the quieter it gets.
Interesting...the crazy man made a glowing pinecone. I may have an opportunity here.
It seems to become empty of creatures skittering around as we arrive at some sort of large pit, poorly hidden, I might add. Ann hammers a rope in order to climb down, which she does quite swiftly, as do I. The rest manage safely, with exception of Nuckin, falling on his head. It is hard to tell if there was any harm in that.
After searching around, spiders scurry up Ann and more appeared near. I bravely throw a javalin at one nearly the size of me, breaking open it's abdomen. Ann continues her squishing prowess and manages to slam a club from 10 feet away, splattering another. With little time, we clear the area. While Robin collects herself, I busy myself with using my vast intellect to extract a vial of poison from the small spiders.
We eventually come across glowing moss, where I find Nuckin eating it. In the chance this turns out to be of worth, I collect a vial and carry on. Shortly after, we find a tri-fork and Ann decides to crash through the branches baracading one of the routes, where the ceiling starts to fall apart and it falls on Ann. Though she is injured, we continue and come across a area covered in mist similar to what the dwarf saw previously. The ground is covered in vines, which is apparent after taking a few steps in, impeding my steps the most it seems. Fortunately, Ann discovered a pit with her whole body, preventing anyone else from harm. I take that back, the rogue managed to fall into the pit as well. With as much focus as I could, I also fell.. because of a slippery patch. I am starting to question why I went here with a group on commoners and a madman. After we wrestled up some teamwork, we manage to cross over.
It seems to become empty of creatures skittering around as we arrive at some sort of large pit, poorly hidden, I might add. Ann hammers a rope in order to climb down, which she does quite swiftly, as do I. The rest manage safely, with exception of Nuckin, falling on his head. It is hard to tell if there was any harm in that.
After searching around, spiders scurry up Ann and more appeared near. I bravely throw a javalin at one nearly the size of me, breaking open it's abdomen. Ann continues her squishing prowess and manages to slam a club from 10 feet away, splattering another. With little time, we clear the area. While Robin collects herself, I busy myself with using my vast intellect to extract a vial of poison from the small spiders.
We eventually come across glowing moss, where I find Nuckin eating it. In the chance this turns out to be of worth, I collect a vial and carry on. Shortly after, we find a tri-fork and Ann decides to crash through the branches baracading one of the routes, where the ceiling starts to fall apart and it falls on Ann. Though she is injured, we continue and come across a area covered in mist similar to what the dwarf saw previously. The ground is covered in vines, which is apparent after taking a few steps in, impeding my steps the most it seems. Fortunately, Ann discovered a pit with her whole body, preventing anyone else from harm. I take that back, the rogue managed to fall into the pit as well. With as much focus as I could, I also fell.. because of a slippery patch. I am starting to question why I went here with a group on commoners and a madman. After we wrestled up some teamwork, we manage to cross over.
As we delve deeper, the roots begin growing thicker and the cave became dense with green, partially due to the glowing moss. A bit of light creeps in even though we seemed to be 90 feet deep. This mud cave is certainly full of wonder. Eventually, we reach a barred area of roots, the area is smoothed through buds and leaves. No rock. All wood. Despite my better judgement, everyone wants to set the door on fire, and I listen for some odd reason. We are quickly running away from the rappidly engulfing flames. A normal door woudln't burn so fast but nothing about this is normal. While we heroically run away, Nuckin falls but manages to quickly get back up before fire get too close. Though he somehow manages to dance across the pit. I have trouble understand how any of this week makes sense. After some quick rope work, we all manage to make it past and decide to rest back in town.
BAM: Noted
Party RP/EXP Rewards:
4 Tiny Monstrous Spiders + 2 Small Monstrous Spiders= 160 EXP
1 Dire Rat=20 EXP
Individual RP/EXP Rewards:
Dustin: 2 Pinecones and a stick=10 EXP
Chrisy: Discovering her calling=5 EXP
Lance: Coming up with solid plans that are ignored completely=15 EXP
Loot:
You're all alive.
Join us next week as the party discovers the perils of swim checks!
Join us next week as the party discovers the perils of swim checks!
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