Notes by Jeff (Arrron)
Continuing the party’s efforts to eliminate the druid from last time (which we now have 5 days to do), we set out into the forests. Despite Aron’s talented efforts, we’re unable to find her, concluding that she left the area to head towards the Maw. We also note that the friendly forest critters no longer hate us.
Before long, the party encountered fellow travelers on the road. The archer scurried off into the forest, taking up a position to snipe from. As the other group approached, we saw that they were several humanoids accompanying a large glass tank filled with dark liquids and what might be baby illithids. Unsurprisingly, Robyn and Bonkifonk quickly cower/bow before them. Fortunately, Bonkifonk quickly returns to his senses, and Robyn is small enough to be dragged by the dwarf for the next hour.
Eventually, we found a seemingly abandoned village, and made contact with several residents who explain that the others left after their well was poisoned. They reported an old woman with an eagle companion that has been seen in the forest nearby, and agreed to help us find her the next day.
After an uneventful dinner and rest, we all headed out. The old woman was found without any trouble, and it quickly became clear that she was the master and correspondent of the poisoner. She’s heartbroken that her student has turned to poisoning to fight the illithid, and provided the antidote without any trouble.
Upon returning to the village camp, Aron (being a straightforward and honest individual) happily volunteered to the village’s remaining residents that the woman in the forest was the master of the druid that had poisoned the village. They don’t take this news very well, and immediately run off into the forest, severing all ties with the party. Meanwhile, a collection of screeches and howls is audible from outside the village.
Taking up defensive positions on a roof (and leaving the hobo/camper/villagers to their fates), the party waited for an attack. Before long, 6 eyeless-hairless-tentacle-wolves run out of the forest, stunning Aron and Bonkifonk immediately.
The fight passes in a blur for Aron, who spends much of the time stunned, only getting a chance to loose one arrow. He’s conscious enough to hear victorious shouts from Robyn and Ann, along with less-victorious screams from the hobos in the woods. The last thing he sees is a tentacle-wolf as it bowls him over, pounces, and sucks out his brain.
[The rest of the party survives, rejoins the druid, and meets up with the surviving hobo. They successfully gather the antidote ingredients and return to town more-or-less victorious]
Party RP/EXP Rewards:
4 Wolf-Flayers=480 EXP
2 Wolf-Flayers (W/ Druid) 171 EXP
Loot:
2 freshly sharpened short swords
GP
20 GP in a bedroll from the hobos
New Class Unlocked!
Druid/Ranger
DM note*
New classes only available as long as you maintain good relationship with a Druid at least one level above your current druid level. (You're fine right now, hell she probably even feels guilty and owes you one right now) Only one person may train in a new class at one time per available teacher. Characters count as trainers for any other PC's of lower class level than they are.
Basically right now, one person in the party can add Ranger or Druid since you all should have leveled up. Not counting the dead guy coming back as one for the moment. (Assuming he does.) Backstory and RP reasoning given preference by me. If you have a good reason for it, speak now or fight amongst yourselves.
Commence infighting on who gets to be a Druid first.
Annnnnnnnnd GO.
Commence infighting on who gets to be a Druid first.
Annnnnnnnnd GO.